-- Darshan --
AD&D Campaign

The DM: Lord Anthrax

Medical Herbs

Herbs can be used to heal, instead of relying on a cleric, rangers or other devices to heal with. This will also free these classes from becoming battle medics only.

1) Paavel -- The berries of this tree are dried and crushed into a powder. The powder is diluted in water and drunk. The normal healing rate is tripled. This tree is rare, however. The cost may increase up to 500% in some cases. Normal cost is about 6 gold pieces for one ounce/dose.

2) Intyre -- This plant has large and broad leaves. They are smashed into a paste. This paste is applied directly to a cut or other bleeding wound. It helps to stop bleeding and any further damage due to blood loss. The plant can be found in most moist forestry areas. A four ounce jar costs about 37 silver and 5 ceramic pieces and is good for about 5-6 uses.

3) Liesenby -- This is a natural pain killer. The flower has five pedals, and all five are soaked in water and after several minutes are laid across a wound (fracture, et cetera). Or the leaves can be chewed, the effect this has is relief from anxiety to a small degree. This is common in battlefield situations. The pain of a wound is completely deadened when used in the first described application. The flowers are bright red, and the plant grows to about 5 feet tall. This is often found on sunny slopes, or rocky slopes/soil.

4) Dalvave -- This plant is no larger than a half foot tall, and grows in meadows and clearings. The felt like leaves are cut up and boiled, the sap-like stuff left behind is applies to the wound. It restores 4 hit points per day, and must be reapplied daily.

5) Supea -- This is a vine that grows about 2.5-3 feet in length. The leaves are codial-shaped and the flowers are small and yellow in color. It is a fairly common vine. It's application is effective treatment against snake bites. After application the victim is allowed another saving throw versus poison with a +3 chance of success. If successful no more damage is lost due to the snake bite. However, this medication has some severe side effects. There is a 25% chance of blindness for about 8 days, and there is no saving throw allowed.

6) Geanmenn -- The flowers of this 2 foot tall plant are a brilliant violet. The root is thick, and the sap inside have curative powers. It is found in moist areas, just about anyplace there's water. The sap is extracted from the root and provides 4 hit point recovery per 24 hour period, and must be reapplied after the time elapses. The sap is also effective against diarrhea. The flowers and leaves are boiled to make a disgusting tasting drink, but it takes effects very quickly, usually within the hour. Urine will be black for about a day, but it is harmless to the body.

7) Chanana -- These plants grow to about 5 inches high, the leaves are soft. The leaves are dipped into boiling water and laid across the burn. This not only soothes the pain of the burn, but it also heals it. When initially applied 3 hit points of burn damage are healed. All burn damage is healed at a double rate. The fresh leaves must be applies when the previous leaves dry out.

8) Syntheal -- This plant looks like an aloe vera plant. It however, is a disinfectant for open wounds. It has no curative powers, only disinfecting.

9) Soldier Moss -- This moss is terrific for aiding in blood coagulation. It is pale green in color. It grows in boggy type areas. They can grow into what is called soldier moss islands. It looks very solid until it is stepped on. Lightweight people, if they are careful enough can walk on this with no problem It is like walking on a trampoline (max safe weight is 115 pounds). People heavier than 115 have a 50% chance of falling through into the water below at a +5% per 10 pounds over 115 pounds. When dry, the moss is an effective sponge. It is often used as a battlefield dressing, but new moss must be applied as needed.

10) Wolvquistal -- This plant of about 2 feet high has a strong acrid smell to it. It is found just about anywhere. The large leaves must be put in boiling water and applied to the wound within a minute to unleash its most awesome curative power. If this is successfully done, then it as if 25% of the damage taken was never taken. There are side effects experienced by most nonhumans, especially dwarves. There is a 25% chance (30% for dwarves) that either blindness or paralysis will occur (no saving throw allowed). It will last for about one hour.

11) Dandelion root -- These roots stimulate a sluggish liver. To use, one must cut the roots into small pieces and simmer for 29 minutes, strain and drink.

12) Echinacea root -- The antiviral properties of these roots are used to combat sore throats, the flu colds, infections, and allergies (also has tumor inhibiting properties). It is prepared in the exact fashion as the dandelion root.

Psychoactive Drugs -- euphorics, hallucinogens, aphrodisiac...

Let it be said now that this article in no way condones the use of drugs. It is intended to give challenge to heroes, or just another aspect that makes a villain that much more despicable. Perhaps one has lost an endeared person to drugs, this may act as a motivation force to seek out those who are involved in the movement of drugs and destroy them and their trade.

1) Aphni (Grass, weed) -- The leaves of this plant are pressed into small bricks When chewed a light headed feeling is produced, and inhibitions are reduced in about 30 seconds. The effects last for about one hour. People who are intoxicated are -2 initiative. This plant is bushy, about a foot tall and has white and sometimes purple flowers. The average cost is about 1 gold and 5 silver for a one ounce brick. One brick can provide up to 4 doses.

2) Sogee (Speed) -- The leaves are picked and boiled, as the water boils off it leaves behind a sappy substance. It is then taken orally. The effects come on almost instantly. The effects last no longer than 2 hours. The user gains +1 on initiative and heightened senses. This is why this drug is often found on the battlefield. However, if used too often it is very addictive. The bush is short and doesn't flower. The negative effects of use is edginess, and the person is extremely irritable (for example, if a person is tapping there is a likelihood that the user will attack him). The cost is about 17 silver and 5 ceramic pieces for one ounce. There are 5 doses in one ounce. This plant can only be found in needle tree forests.

3) Wonder sap (Sap) -- The root of this plant is cut and a clear sappy substance is squeezed out. This stuff is taken orally and produces extreme euphoria. Delusions of nihilism (feeling that nothing's real and that the person is part of a dream) is often reported. This plant is found in lowland marshy areas throughout the world. The effects last for about 2 hours. If a person becomes addicted, reduce Dexterity and Constitution by 2 until no longer addicted. Cost is about 25 silver pieces or a half ounce. There are two doses in a half ounce.

4) Jellena (Freedom) -- This is a cactus like plant and the sap is collected. It is then boiled with water then allowed to dry. The cake left behind is then crushed into powder. It is a yellowish powder. One ounce of powder can be made from two pounds of leaf sap. The ounce of powder is put in a half pint of water and then drunk. The effects are intense hallucinations (usually audio, but visual hallucinations are possible, too) and an REM type sleep. The person will fall down if he not already laying down. He'll experience all his dreams and desires as he wants them to be. No communication is possible The effects last for about 3 hours. It is so addictive that there is a 75% chance of addiction with each use. Withdrawal is exceptionally painful. This drug is extremely rare and the addict will go to any measure to get his next fix. The cost is 10 gold pieces or more for just one dose.

5) Lumme (Jyrki) -- Clerics are the common users of this drug, or other spiritualists. It is supposed to allow the user to communicate with his god(s). The beans of the plant are pressed and the oil produced is collected. Two pounds of beans produce one ounce of oil. The oil is slow burning (about 4 minutes to burn one ounce). The oil is lit and the fumes are inhaled as quickly as possible. There is a 20% chance of heart failure and prolonged use can result in psychotic mental disorders or some personality disorders. Whether the vision is actually a hallucination or the actual god is up to the DM, but the user will believe it was the god and will follow through with the commands given (if any). The cost is 15 gold pieces per dose.

Editor's note: I have left references to "gods" -- take these to mean elemental powers, spirits of the land, or sorcerer-monarchs in the case of clerics, druids, and templars, respectively. For the "common" person, the DM might choose whichever seems most appropriate, or even spirits of fallen comrades, deceased ancestors, etc.

6) Aphrodisiac -- The 3 foot plant has white flowers. It looks much like a sunflower plant. The flowers are boiled and an amber juice is left behind. It is usually mixed into body lotions. The effects are lowered inhibitions and an extreme attraction to the opposite sex. It is mildly addictive, found in equatorial climates, but can be grown almost anywhere (must be sunny). The cost is 2 gold for one application (bottle of lotion).