Herbs can be used to heal, instead of relying on a cleric, rangers or other devices to heal with. This will also
free these classes from becoming battle medics only.
1) Paavel -- The berries of this tree are dried and crushed into a powder.
The powder is diluted in water and drunk. The normal healing rate is
tripled. This tree is rare, however. The cost may increase up to 500%
in some cases. Normal cost is about 6 gold pieces for one ounce/dose.
2) Intyre -- This plant has large and broad leaves. They are smashed into
a paste. This paste is applied directly to a cut or other bleeding wound.
It helps to stop bleeding and any further damage due to blood loss. The
plant can be found in most moist forestry areas. A four ounce jar costs
about 37 silver and 5 ceramic pieces and is good for about 5-6 uses.
3) Liesenby -- This is a natural pain killer. The flower has five
pedals, and all five are soaked in water and after several minutes
are laid across a wound (fracture, et cetera). Or the leaves can be
chewed, the effect this has is relief from anxiety to a small degree.
This is common in battlefield situations. The pain of a wound is
completely deadened when used in the first described application.
The flowers are bright red, and the plant grows to about 5 feet tall.
This is often found on sunny slopes, or rocky slopes/soil.
4) Dalvave -- This plant is no larger than a half foot tall, and grows in
meadows and clearings. The felt like leaves are cut up and boiled, the
sap-like stuff left behind is applies to the wound. It restores 4 hit points
per day, and must be reapplied daily.
5) Supea -- This is a vine that grows about 2.5-3 feet in length. The
leaves are codial-shaped and the flowers are small and yellow in color. It is
a fairly common vine. It's application is effective treatment against snake
bites. After application the victim is allowed another saving throw versus
poison with a +3 chance of success. If successful no more damage is lost due
to the snake bite. However, this medication has some severe side effects.
There is a 25% chance of blindness for about 8 days, and there is no saving
throw allowed.
6) Geanmenn -- The flowers of this 2 foot tall plant are a brilliant
violet. The root is thick, and the sap inside have curative powers. It is
found in moist areas, just about anyplace there's water. The sap is
extracted from the root and provides 4 hit point recovery per 24 hour period,
and must be reapplied after the time elapses. The sap is also effective
against diarrhea. The flowers and leaves are boiled to make a disgusting
tasting drink, but it takes effects very quickly, usually within the hour.
Urine will be black for about a day, but it is harmless to the body.
7) Chanana -- These plants grow to about 5 inches high, the leaves are
soft. The leaves are dipped into boiling water and laid across the burn.
This not only soothes the pain of the burn, but it also heals it. When
initially applied 3 hit points of burn damage are healed. All burn damage
is healed at a double rate. The fresh leaves must be applies when the
previous leaves dry out.
8) Syntheal -- This plant looks like an aloe vera plant. It however, is
a disinfectant for open wounds. It has no curative powers, only disinfecting.
9) Soldier Moss -- This moss is terrific for aiding in blood coagulation.
It is pale green in color. It grows in boggy type areas. They can grow into
what is called soldier moss islands. It looks very solid until it is stepped
on. Lightweight people, if they are careful enough can walk on this with no
problem It is like walking on a trampoline (max safe weight is 115 pounds).
People heavier than 115 have a 50% chance of falling through into the water
below at a +5% per 10 pounds over 115 pounds. When dry, the moss is an
effective sponge. It is often used as a battlefield dressing, but new moss
must be applied as needed.
10) Wolvquistal -- This plant of about 2 feet high has a strong acrid
smell to it. It is found just about anywhere. The large leaves must be
put in boiling water and applied to the wound within a minute to unleash its
most awesome curative power. If this is successfully done, then it as if 25%
of the damage taken was never taken. There are side effects experienced by
most nonhumans, especially dwarves. There is a 25% chance (30% for dwarves)
that either blindness or paralysis will occur (no saving throw allowed). It
will last for about one hour.
11) Dandelion root -- These roots stimulate a sluggish liver. To use,
one must cut the roots into small pieces and simmer for 29 minutes, strain
and drink.
12) Echinacea root -- The antiviral properties of these roots are used
to combat sore throats, the flu colds, infections, and allergies (also has
tumor inhibiting properties). It is prepared in the exact fashion as the
dandelion root.
Psychoactive Drugs -- euphorics, hallucinogens, aphrodisiac...
Let it be said now that this article in no way condones the use of drugs.
It is intended to give challenge to heroes, or just another aspect that
makes a villain that much more despicable. Perhaps one has lost an endeared
person to drugs, this may act as a motivation force to seek out those who
are involved in the movement of drugs and destroy them and their trade.
1) Aphni (Grass, weed) -- The leaves of this plant are pressed into
small bricks When chewed a light headed feeling is produced, and inhibitions
are reduced in about 30 seconds. The effects last for about one hour.
People who are intoxicated are -2 initiative. This plant is bushy, about a
foot tall and has white and sometimes purple flowers. The average cost is
about 1 gold and 5 silver for a one ounce brick. One brick can provide up
to 4 doses.
2) Sogee (Speed) -- The leaves are picked and boiled, as the water boils
off it leaves behind a sappy substance. It is then taken orally. The effects
come on almost instantly. The effects last no longer than 2 hours. The
user gains +1 on initiative and heightened senses. This is why this drug is
often found on the battlefield. However, if used too often it is very
addictive. The bush is short and doesn't flower. The negative effects of
use is edginess, and the person is extremely irritable (for example, if a
person is tapping there is a likelihood that the user will attack him). The
cost is about 17 silver and 5 ceramic pieces for one ounce. There are 5
doses in one ounce. This plant can only be found in needle tree forests.
3) Wonder sap (Sap) -- The root of this plant is cut and a clear sappy
substance is squeezed out. This stuff is taken orally and produces extreme
euphoria. Delusions of nihilism (feeling that nothing's real and that the
person is part of a dream) is often reported. This plant is found in lowland
marshy areas throughout the world. The effects last for about 2 hours. If
a person becomes addicted, reduce Dexterity and Constitution by 2 until no
longer addicted. Cost is about 25 silver pieces or a half ounce. There are
two doses in a half ounce.
4) Jellena (Freedom) -- This is a cactus like plant and the sap is
collected. It is then boiled with water then allowed to dry. The cake left
behind is then crushed into powder. It is a yellowish powder. One ounce of
powder can be made from two pounds of leaf sap. The ounce of powder is put
in a half pint of water and then drunk. The effects are intense
hallucinations (usually audio, but visual hallucinations are possible, too)
and an REM type sleep. The person will fall down if he not already laying
down. He'll experience all his dreams and desires as he wants them to be.
No communication is possible The effects last for about 3 hours. It is so
addictive that there is a 75% chance of addiction with each use. Withdrawal
is exceptionally painful. This drug is extremely rare and the addict will
go to any measure to get his next fix. The cost is 10 gold pieces or more
for just one dose.
5) Lumme (Jyrki) -- Editor's note: I have left references to "gods" -- take these to mean
elemental powers, spirits of the land, or sorcerer-monarchs in the case of
clerics, druids, and templars, respectively. For the "common" person, the
DM might choose whichever seems most appropriate, or even spirits of fallen
comrades, deceased ancestors, etc.
6) Aphrodisiac -- The 3 foot plant has white flowers. It looks much like
a sunflower plant. The flowers are boiled and an amber juice is left behind.
It is usually mixed into body lotions. The effects are lowered inhibitions
and an extreme attraction to the opposite sex. It is mildly addictive,
found in equatorial climates, but can be grown almost anywhere (must be
sunny). The cost is 2 gold for one application (bottle of lotion).